Chicago · Escape Room · Public Room · Reviews · Technology-Only Room · The Escape Game Chicago

Mission: Mars @ The Escape Game Chicago

Date played:  Tuesday, May 8, 2018
Number of players:  6
Max number of players possible for this room: 8
Public or private game:  Public
Outcome:  Escaped

First Impressions
My impressions of the building and lobby were not much different from when we played the Prison Break room, so I won’t go into detail about that. One thing I do want to note was something that came up during the booking process on the website. We wanted to play two rooms back-to-back, so naturally I looked for two time slots next to each other that didn’t include the Prison Break room. The booking on the website was not set up for this at all on the day we were going to visit. The 5 rooms were listed in repeating order on their booking schedule in such a way that if you booked one room from 6:00-7:00pm, the room that would begin at 7:15pm would always be that same room you had just played. The only way to play a different room would be to have a large gap between the two. I don’t know how many groups come in to play two rooms at once like we did, so maybe it’s a rare issue that not many people have. It was just a bit of a headache at first. We ended up booking two rooms that had about 30 minutes in between them and it ended up being a perfect break, so all was well. I also looked back at the scheduling on their website today and it seems that not every day is scheduled the way that one was, so it might be easier on certain days to book things back to back.

When we arrived, we learned that the air conditioning in the building was broken. So we had the unfortunate circumstance of playing in un-airconditioned rooms on a day with temperatures in the high 80s. I wanted to note this because it did affect my enjoyment of the games and some of my review might reflect that, but I also want to say that when I reached out to The Escape Game afterwards about it, they could not have been any kinder and their customer service was amazing. I think that kind of awesome service is part of what has made their company so successful – it definitely made me return and I’ll go back until I have played all of their rooms (2 more to go!) It’s impressive that they were able to take a less-than-positive experience and get a happy customer out of it. I know I’ll be spreading good word of mouth about them for years because of their great games and customer service.

Our group of 4 played with 2 strangers who had never played any escape room before (why does this keep happening to me?? USA, please transition to private rooms by default!) We walked into the room and placed our personal items in a bin on the floor, then we were then shown an intro video while the Game Master stood in the room with us and then asked if we had any questions. As always, I wish all of this had been done in a separate room, but I did like that there was a “real” point to watching the intro video. It outlined 3 objectives we would need to complete in the room, so I appreciated having that stated up front.

The story for this room on the website is as follows:

“You’ve just landed on the red planet for an exploratory mission, but your spacecraft experienced some major damage on the descent. Unfortunately, there is a larger problem at hand: a fatal amount of cosmic radiation is heading towards Mars, which will cause serious damage to the control systems, making it impossible to get back home. You have exactly 60 minutes to repair your ship and launch if you ever want to see Earth again.”

Game Play
As with their Prison Break room, The Escape Game made sure that this room had a detailed scenic setup that really placed you in the environment. It really looked and felt like we were on a spaceship. There was plenty of room to move around in and cool effects added into the game. Even though space themes aren’t normally my first choice for a game, I marveled at their design and especially enjoyed the non-spaceship part of the room. The clues were given to us on a screen and the Game Master did a great job of helping with extra nudges when needed.

Mission: Mars is advertised and priced as a “premium” room. This is because there are no combination/directional/manual locks in the room – everything is digital or uses technology in some way. This was the first room I had played in this style and I found that I enjoyed it less than “regular” rooms. Manually twisting a dial and feeling something open with your hands is much more satisfying to me than touching a button on a screen. It’s like Jerry Seinfield’s joke about the difference between hanging up on someone in the old days by slamming down a receiver, and doing it on a smartphone where you gently press a spot on the display. It’s not the same. I’m hopeful that technology-only rooms will not become the standard for premium/gen 2 rooms. I think in this theme it made sense, but I still enjoy a good old fashioned combination lock more.

The puzzles in the game were of high quality overall. There was only one that I felt was frustrating due to what I considered semi-poor logic. It’s very hard to describe without giving away spoilers, but we essentially solved the puzzle in its opposite form, because it made more sense for an action to be taken when something was “off” instead of “on.” Logically I just don’t think there was anything to lead us to believe that we should proceed the way the puzzle solution was designed, and we had to be told to do the opposite of what we were doing. I know that might just be the way that my brain works, and maybe most people have no problems with that puzzle, but to me the correct solution just wasn’t logical. I did very much appreciate the GM stepping in when he did to advise us on how to change our actions, since I don’t know that it would have ever occurred to us to do things the other way.

We did find a tennis ball in the room that turned out to not be part of the game, which we didn’t learn until afterwards. It was an accidental red herring that shouldn’t have been in the room at all. Part of me thinks that the GM should have put up a sentence or two on the clue screen to let us know that it wasn’t part of the game, but then the other part of me thinks that this might have broken the immersion more than was necessary.

I liked how the outline from the intro video was executed, and how there was no question about whether or not we had solved certain things. A few things in the game change as you go along and it made it feel more real. There was also a nice surprise thrown in that added some fun to the game.

Final Touches
The Game Master gave a nice wrap up at the end of our game, coming in to talk to us about a few things even though there was nothing to explain, as we had escaped. We were given an “I escaped” sticker and the staff was more than happy to take a few pictures for us. Again, great customer service and great employees working there.


In conclusion…

Play This Room If…
-You want high-quality scenery
-You have a large group
-You have younger kids in your group

Skip This Room If…
-You prefer manual combination locks over screens/technology
-Their A/C is broken 🙂

Overall rating:  4 out of 5

Company website: