60 To Escape · Escape Room · Gurnee, IL · Private Room · Reviews

Mystery Manor @ 60 To Escape (Gurnee, IL)

Date played:  Saturday, September 7, 2019
Number of players:  4
Max number of players possible for this room: 8
Public or private game:  Private
Outcome:  Escaped

I am skipping First Impressions and Setup, since we had been to this location before and things were the same (and great!) (You can read about them here if desired.)

The story for this room on the website is as follows:

“An eccentric family has apparently left their entire fortune (and an incredible mansion) to their only living relative… YOU. Upon arriving at the home, you realize things aren’t so simple. Uncover the mysteries that surround this bizarre home and take home an immense fortune, or suffer a fate worse than death! This ghostly adventure is packed full of incredible effects and is sure to lift your spirits!

Game Play
This was a great room. First of all, I love that the max number of players you can book for this room is 8, because I can see another company putting this at 12 or more. The size of the escape space is fantastic, and 8 players would be fine. I enjoyed having just 4, but it wouldn’t have been bad with more.

The scenery/decor/props were done very well. I don’t always like rooms that are set in homes (or heaven forbid an office) because it’s too close to normal and it ends up feeling boring to me. I’m playing because I want to be immersed in a different world, so I don’t seek out those more regular themes. But the spooky and mysterious theme made this feel special and not just like any old house. Not as cool as some of their other rooms, but still executed well for the theme.

The puzzles were great. I think 60 To Escape has mastered the exact right level of puzzle difficulty in their rooms. We sometimes needed a prod in the right direction, but we could still figure most things out by ourselves and it wasn’t too easy. I really liked how they incorporated little bits of technology into their puzzles, so that fun things would be added to the theme of the room while still assisting us in the puzzles. The puzzles also had a good variety, needing searching, logic, or other different ways to get to an answer.

There was one especially cool moment that I had never seen before in a room. It was a great effect and it fit right in with the theme. I love how original the game creators are!

We escaped with a few minutes left on the clock and had a great time!

Final Touches
Our GM was FANTASTIC! Any time we asked for a clue, he was RIGHT on it. You could tell he was paying attention to our game and knew what help we needed, and he was more than happy to answer our questions or go over a few points of the game with us. We talked with him afterwards for a few minutes and his enthusiasm really showed through. He really made the experience extra great for us!


In conclusion…

Play This Room If…
-You have a group of just about any size
-You like mystery themes
-You have at least one person in your group who has played several rooms before

Skip This Room If…
-You have very young kids, as it’s possible some things could be scary to them
-You have never played an escape room before. I think this is better for players that are not entirely new to the concept.

Overall rating:  5 out of 5

Company website: http://www.62escape.com/

Escape Room · Mind Trap Escape Rooms · Montgomery, IL · Private Room · Reviews

Pharaoh’s Chamber @ Mind Trap Escape Rooms (Montgomery, IL)

Date played:  Saturday, May 25, 2019
Number of players:  4
Max number of players possible for this room: 10
Public or private game:  Private (only because no strangers booked with us)
Outcome:  Escaped

First Impressions
I had called in advance and asked if it would be possible for our room to be made private, and was told that they could as long as we paid full price for our booking. We used a Groupon so that wasn’t an option for us. The price with the Groupon was only about $18 per person, so we got a good deal there, and luckily nobody else booked the room with us, so we still got a private experience.

The customer service while at the location was great. There didn’t seem to be an option to fill out a waiver online ahead of time but it was a quick process in the lobby.

There were lockers outside the room for storing our personal items, which I liked. The explanation of the rules took place inside the room, and I found that I actually liked having our Game Master say them out loud to us instead of having it in a video. I wish there was some way veteran players could bypass this step though. Can I get a badge to flash to prove that I’m an experienced player and will not break your room?

The story for this room on the website is as follows:

“Traps have sealed your fate, doors have closed and you have 60 minutes to find the sacred scarab and escape the tomb. This escape room features a super realistic environment within a 20 foot tall room, special effects, secret passageways and more!

Game Play
Immersion is king to me in escape rooms, and Mind Trap did that very well. The room really looked like a tomb from top to bottom, with stone-looking walls, hieroglyphics, dark lighting, sand, and more. I felt like every part of it fit the theme well. I’m someone whose eyes take a long time to adjust to low lighting and even that wasn’t a problem once I had been in the room a little while.

My group did notice that there was no story given at the start of the room. In all honesty that’s not something I usually pay attention to, so I didn’t even realize it, but for those who like to know the background plot of a room, this one didn’t have one given beyond what was written on the website.

This room is listed as being available for up to 10 players, but that would be one uncomfortable game in my opinion. I’m glad we didn’t have any more than 4 people in there together. There is room to spread out, but anytime you discover something new, of course everyone wants to take a look, and in many cases even the 4 of us couldn’t all see something at the same time. It’s hard not to see that number 10 as just a cash grab (really? You would let TEN people pay full price to squish in together instead of limiting the number and giving each person a better experience?) but I’m sure there are big groups that come in and don’t want to be separated. Still, with the capacity listed at 10, here’s what I’m certain happens: a group of 4 like ours books the room. Then another group comes along who doesn’t understand what ERs are or how they work, and they see.”6 spots available” and they book them, assuming it’s something like a movie theater or other event where the experience is not quite as affected by how many other people are there. And then you get 10 people in a room that’s best for 4 and it’s no fun. I think if a company wants to list a capacity that high, the rooms need to be private by default.

I thought the puzzles in the room were good, with a good mix of different types. There was one puzzle I didn’t love that I had also encountered in another room, only because it required putting 2 items together that otherwise would have no reason to be put together. I would have liked it more if there was more flow into naturally combining the items.

We escaped with over 17 minutes left on the clock, which was just a little disappointing. I wish we had asked for no clues, even though they only provided the 2 or 3 allotted, just to get more out of the experience. It feels like a waste of money to get out with so much time remaining, even though the room was good.

Final Touches
Our GM allowed us to choose either a pen, button, or sticker as our reward for finishing the room. We took our team picture, looked at the ad for their 5 minute Saw themed escape, and then we were off.


In conclusion…

Play This Room If…
-You’re somewhat new to escape rooms but have done a few and know the basics
-The decor/design is important to you
-You also want to play laser tag, as this is available on-site as well

Skip This Room If…
-You will be playing with more than four people in your group
-You are a very experienced player and want to get your money’s worth, time-wise

Overall rating:  4 out of 5

Company website: http://www.mindtrapescaperooms.com

60 To Escape · Escape Room · Gurnee, IL · Private Room · Reviews

Blast From The Past @ 60 To Escape (Gurnee, IL)

Date played:  Saturday, February 23, 2019
Number of players:  5
Max number of players possible for this room: 8
Public or private game:  Private
Outcome:  Escaped

First Impressions
This company is set up inside Gurnee Mills mall. There’s always a small part of me that feels like an escape room in a mall will be sub-standard somehow, like they won’t have enough space to do it right or it will feel mass produced. That was certainly not the case in this instance. I was impressed by 60 To Escape right away, and pretty much every step of the way.

The main entrance was clean, well designed, and inviting. I liked how the front desk was right in the entryway, perfect for walk-up questions, and that the other part of the lobby was roped off. We checked in easily, and also added another member to our group easily, and then we were escorted beyond the ropes into the bigger area of the lobby. We signed our waivers there electronically and awaited our game master (a wait that was minimal, I might add.) The whole flow of the check in and the layout of the lobby was excellent, in my opinion. Especially with the company placed in a mall, it was a perfect setup to keep the front desk in its own area and to move people through the spaces in an organized way. I also thought just the general decor was simple and chic and perfect for an escape room company.

Let me also not forget to mention: 60 To Escape gives you the option of making your experience private when you’re booking the room, for an extra $2.00 per person. I still think all rooms should be private by default, or that you should get to choose a private experience for free, but this was at least a good halfway point. A ton of companies in the US don’t even offer this as an option, or they make you buy out the whole room, so 60 To Escape is ahead of the game on this point. (Also, the cost per person with the private option – about $31.50 with tax – was still basically the same as what other companies charge without that luxury, so it really wasn’t that bad at all.) Having the guarantee of a private room was a great plus for playing here!

Our game master escorted us into the room, where we hung up our coats and then watched a video explaining the rules. Even though I never like bringing my items into the room and ruining that part of the immersion, I didn’t mind it as much this time. I thought that the rules video went on for too long, but then again, we just played a room with people who pried open a filing cabinet, so…. I get it. Then the game master left and we watched another video giving us the story of the room. I will admit that I was really not paying much attention to the second video at all. I think I care a lot more about the story if it’s given to me before I enter the room, but once I’m there, I’m much more interested in searching the room and starting to work on solving the puzzles.

The story for this room on the website is as follows:

“A local arcade owner has gone missing and it is up to you to find out what happened. Rumors were all around town that the guy was trying to build some sort of “machine” and then one day – he vanished. The Feds say he was murdered but you don’t buy it. Find out what happened to the owner of the Blast from the Past arcade – who knows you might even be able to save him (and the world!)”

Game Play
I want to start with the very basics of how this room was built. For some strange reason, the walls did not go all the way up to the ceiling! That meant that we got to hear another group yelling to each other loudly for the whole time we were working on the first part of the room. It was really distracting and annoying, and I didn’t want to hear anything about the other rooms because I knew I would eventually probably want to play them myself. That was a big downside. I want to give them the benefit of the doubt and say that maybe they were going for an outdoors feel, since the room begins outside the arcade, but that wasn’t the only part of the room like that. I can’t remember for sure but I think the whole room might have been missing full walls. So that unfortunately added a tally to the set-in-a-mall-mass-produced feel. And immersion is the main thing I’m looking for, so that did not help.

The decor of this room was great and right on theme. It was a nice touch to start outside the arcade, especially since that’s where you receive the rules and the story. So you’re in the room and beginning the transition, without really being “in” the room yet. They had all the old classic arcade games present and they did a good job of making it a realistic environment.

In general I liked the way they used screens to add to the story. I felt like they used the technology efficiently, showing different things on the same screen when needed, and it worked well. On the other hand, I felt like a lot of the puzzles were technology-based and I wasn’t a huge fan of that. I guess that’s to be expected in an arcade room, but pushing buttons and flipping switches isn’t super fun to me. They did include one tactile puzzle that I thought was so fun, and the hint in the room for how to solve it was great.

This might be considered a mini spoiler by some, even though it has nothing to do with any puzzles, but I had to note that one of the best things about this room was that there were multiple rooms within it. The worst thing to me is to have a single room escape room, and even just 2 rooms can sometimes be only ok. The best rooms in my opinion are the ones that have multiple reveals. Even if they only include a kind of “half” room or just a transition space between two rooms, I think the reveal of opening up a new space adds a lot to the excitement. And this room did that better than any other room I’ve played to date.

One thing I thought this room was missing was a puzzle that made you play an old arcade game. I don’t think adding a video game into an escape room would be a great idea, because you’re there to play the escape room and not just a video game, but I would have liked a short side puzzle where you had to beat one round of space invaders or pac man or something. Just a little taste to get to the heart of the room. But oh well.

As a general playing experience, this escape room was one of my least favorites. There weren’t a lot of “a-ha” or discovery moments in the game. There was little to no searching for clues, which removed the fun moment of finding an important piece to a puzzle, and I felt like our group never gained momentum. We would figure something out, move forward a tiny bit, get stuck for a long time, get a nudge, move forward a tiny bit, and then get stuck again. We didn’t get into the fun flow of a game where solving one thing leads to another, so it wasn’t as satisfying of an experience. Looking back afterwards, we thought if we had solved things in a different order, we would have had more information available to us sooner and then the game would have flowed a little better. And with that being the case, perhaps the game master should have nudged us towards solving the puzzles in a different order so as to make the experience unfold in that way. We did still end up solving everything, but it just wasn’t as enjoyable as I think it could have been.

Along those same lines, our lack of momentum also made me feel like I wasn’t contributing anything to the game for long stretches of time. There was lots of poking around and wondering what to do next. I also think having only 4 players instead of 5 might have been more ideal, since there was at least one part of the game where I felt like the group size hindered all of us being able to see/experience/enjoy something. It’s kind of a catch-22 because we might have played even worse with fewer brains working on the puzzles, but then at least everyone could be more involved in everything, so who knows. There was a logic puzzle I really enjoyed working on, so I’m glad I at least had that as part of my experience, but I would have liked to feel like I was contributing more to the whole room.

We escaped with about 5:00 left on the clock. That would never have happened without all the help and nudges from our game master!

Final Touches
Again, our game master was great. Every time we asked for a clue, she was ON IT. The hints were immediately available to us on the screen and they were tailored exactly to our situation. As I stated above, we really needed a lot of help in this game, so this made all the difference. I also liked that the game was set up so that you have access to a new hint every 10 minutes. That’s better than getting only 3 clues for the whole game and it sets up a great balance of trying to solve things on your own and having ample help if you need it.

We went back out into the lobby and were given little pins for escaping, and then we took a group picture. This is so simple but I have somehow not seen it done anywhere else yet – they had a photo booth in the lobby! We were able to choose the frame of our photo to correspond with the game we had played, stand in front of a backdrop with the company name on it, take as many pictures as we liked, and then put in our phone number and have the picture sent to us immediately. Genius! No waiting for the pictures to be posted on a Facebook page, no not being able to see the picture beforehand, just easy picture taking and sharing. The photo area was plenty large enough to accommodate a big group to all be in the picture at the same time, too. I feel silly for praising this so much, but it was just set up so well that I cannot believe that all escape room companies aren’t doing this.

Well done, 60 To Escape! I’m just now realizing that I assumed this was one location at a chain company, but I don’t think that’s actually the case. As far as I can tell, this is their one and only location. That makes the professional look and design of everything even more impressive. I think it also says something that even though my actual playing experience wasn’t my favorite, I’m really looking forward to going back and playing their other rooms. Mystery Manor and Hidden Temple, you are in my hopefully near future!


In conclusion…

Play This Room If…
-You have nostalgia for the 1980s, since that’s a big part of the charm of the room.
-You like technology puzzles.
-You don’t enjoy shopping and the rest of your group is cruising around the mall. 🙂

Skip This Room If…
-You have young kids.
-You have a group with more than 5 people.

Overall rating:  4 out of 5

Company website: http://www.62escape.com

Escape Factor · Escape Room · Forest Park, IL · Private Room · Reviews

The Timekeeper’s Trapped! @ Escape Factor (Forest Park, IL)

Date played:  Wednesday, December 5, 2018
Number of players:  4
Max number of players possible for this room: 10
Public or private game:  Private (only because no strangers booked with us)
Outcome:  Escaped

First Impressions
I had been to this location back in June to play the “Bonus Fun Time Game Show” room (review here) and my impression of the lobby space was still positive. I did think it was a little strange that there were random airline seats in the locker/storage area, which they called the airplane room but I think must just be prop storage for an upcoming room? But otherwise it was great.

Our Game Master was Dan and he explained the rules in the main lobby. He was really, really great at his job! He just had the perfect combination of professionalism with a sense of humor, he connected with the group, and I really felt like he loved his job. Big kudos to Dan!

The story for this room on the website is as follows:

“You have been summoned to the lab of the Official Interplanetary Timekeeper. An evil group has been bending time for their own benefit, placing your colleague in extreme peril. Using your group’s unique blend of skills and teamwork, you and your guests must work together to free the Timekeeper. Can you complete your quest in time?”

Game Play
This room was definitely on theme with “time.” I thought the decor was well done and that there was a nice style to the room. The above story line didn’t really ever come into play at all, but the puzzles were all nicely tied into the time theme. I personally don’t usually need much in the way of story, and while playing the room I wasn’t thinking about the story at all, but a little more story line would have added to the overall experience. When I compare this room to rooms that DO integrate the story into the whole room (like Locurio), I realize how much can be added to the experience by really feeling like you’re immersed in something with a more narrative arc.

I felt like 4 people was the perfect amount for this room. (I feel that way about most rooms.) I think up to 6 wouldn’t have been too bad, but any more than that would have just been too much. I suppose if it was a group of all new players, then more people could be helpful, but 4 seemed just right. We all got an equal chance to complete different puzzles, without feeling like we missed out on the rest of the room.

I liked the puzzles in this room, and felt very in-sync with the creators. Sometimes puzzles are written or created in ways that just don’t make sense to you, and sometimes you are right there on the same wavelength with them – this was a same-wavelength room for me. An explanation on a clue would click with me right away, or the setup of a clue would make absolute sense to me as to what I should do with it. There was just the right amount of difficulty, nothing that was frustrating or tedious, no red herrings, no outside knowledge needed, and variety while remaining in the time theme. Maybe I was just having a good puzzle day, but I also felt like I just “got” the room and the style of the clues. (There was one thing in the room that I took much too long to figure out how to interact with, and it wasn’t even something hidden, I just wasn’t looking at it and paying attention to what I was seeing I guess. So maybe that supports the theory that it wasn’t just a good puzzle day for me, or maybe it makes me an over-thinking enthusiast, or maybe it just means I need to get my eyes checked for awareness.)

Overall I would say this was a solid room with good puzzles. If I had to give it a downside, I would say that there wasn’t really much “wow” factor to it. Some parts of the decor were very plain, and there wasn’t anything over the top in the scenery or clues. It makes me want to recommend this room more to beginners because it’s a fine room with good puzzles, but enthusiasts might want something a little extra.

Dan asked us beforehand if we wanted nudges, and I appreciated that. I always want to at least get to the end of a room, even if we don’t beat it, so at first he gave us almost too many nudges and I wanted time to struggle a little more. But we escaped with 2:36 left on the clock, so I think he just wanted to make sure we got through all the puzzles.

Final Touches
I like that Escape Factor asks if you want to see their other rooms while you’re there. We peeked at the game show room, for those of us who hadn’t played it before, and then we also got to see their brand new about-to-open Tree House room. I think more companies should do this, because it does get you interested in coming back to play them, and it doesn’t really give anything away.


In conclusion…

Play This Room If…
-You have a group with beginners
-You mostly like solving puzzles in an escape room and don’t need many frills
-You have 4-6 people in your group

Skip This Room If…
-You want a game with a “wow” factor
-You like a detailed story line that integrates heavily into the game play

Overall rating:  4 out of 5

Company website: http://www.escapefactorchicago.com

5 Wits · Immersive Adventure · Private Room · Reviews · West Nyack, NY

The Tomb, Deep Space, & Drago’s Castle @ 5 Wits (West Nyack, NY)

Date played:  Thursday, July 26, 2018
Number of players:  2
Max number of players possible for this room: 12 (I think)
Public or private game:  Private (only because no strangers booked with us)
Outcome:  Escaped / Did not escape

This is my first review of what is technically a non-escape room experience. According to the website, 5 Wits is a “live action immersive adventure” and I think that’s probably the best way to describe it.

First Impressions
I had varying impressions of 5 Wits before I went. First, I heard rave reviews and it made me want to check it out. Then I heard that it was more geared towards kids and I wasn’t sure. I watched a promo video on their website and it seemed like it would be pretty neat, so in the end I decided to go for it. There’s nothing else really like 5 Wits around the Chicago area so I figured if I was going to be in NY, I should take the opportunity to see what it was all about.

The space in West Nyack is inside a nice mall, the Palisades Center. I wasn’t sure what to expect when we arrived but the entire mall is huge, so 5 Wits definitely wasn’t hurting for space, and it looked clean and enticing.

We were allowed to bring our purses into the rooms (I assume, because the employees offered to keep our things in a cubby if we wanted.) We both opted to leave our items in the lobby with them.

Groups are admitted into the rooms on a rolling basis, so every 10-15 minutes they will let in a new group waiting in line. There are multiple rooms inside each adventure, so as soon as one group advances to the next room, they will start any waiting group in the first room behind them. My main concern was that we would be able to play alone, and luckily we were able to play all 3 rooms privately.

Before entering the rooms, we were given a short breakdown of the rules (outside the rooms, always a plus) and we were shown an intro video to start the stories, also done outside the rooms.

Game Play
I’m going to start with my overall comments about the experience, and then I will provide specifics about each separate room.

First, the immersion in the rooms is top notch. This to me is what all escape rooms should be. When you enter the tomb, it feels entirely like a tomb. There are high ceilings and everything looks and feels like stone and it’s not just a regular room; it was clearly built to be exactly that. I would say this was the best thing about 5 Wits. You step into these worlds and the immersion is pretty total, and it’s great.

Second, the puzzles. 5 Wits is definitely designed for kids around ages 8-12. The puzzles are easy in design, but not always in execution. There were only 2 of us playing and it would certainly have been much easier at times if we had at least 4 people in our group, if only because some of the puzzles had us literally running around like crazy. But in general, most of our difficulties came from a lack of time/manpower, and not from problems figuring out the puzzles. Still, even with “easy” puzzles, we enjoyed completing them. I did keep thinking about how much I would like to bring my nephews there to play, because they would love it, but as an adult it was still plenty fun.

In general, we did not enjoy the timed experience of 5 Wits as much as an escape room. There are multiple rooms inside each themed experience and the rooms will usher you along after a certain amount of time, regardless of whether or not you have completed the tasks set to you. We had at least one moment of being seconds away from completing a puzzle, only to have the room “solve” it for us to move us forward, and it was SO unsatisfying. I think I would have rather had a set amount of time to get through all of the rooms at our own pace… but then there was at least one point where we could not find what we needed to finish one puzzle, and without hints we could have been stuck there the whole time. The rooms did offer automated hints along the way, and I thought that was really great. I just wish there would have continued to be more and more hints until we were able to solve things ourselves. I’m sure more escape rooms would love to set up automated hints this way too.

Another downside to the timed experience/rolling basis of the rooms was that at one point we could very clearly hear a group behind us. Not their voices, but the sounds as they worked in the room we were just in. That took away from the immersion aspect of things, because it reminded me that my adventurous quest was being played over and over again and that it wasn’t just for us. Also in that same themed experience (this was in Drago’s Castle), we were sure they would be able to hear OUR room when we were further along, and we both said it would stink if you were in that group and possibly had something spoiled for you beforehand, just by hearing the group ahead of you experience something first. I understand why it makes sense for them to operate this way, especially on very busy days, but it would be so much nicer to have enough time allotted to be able to do the whole experience with no one else adjacent to you the whole time.

A few minor details: the audio in all the rooms was VERY loud. Not so much that it hurts your ears or anything, but definitely enough that it is pretty much impossible to talk over (and sometimes even think over.) I wouldn’t have minded having the volume turned down at least a little… but then again, maybe that volume added to the immersion, with the sound literally filling up the whole space. I think it might be giving 5 Wits too much credit to say that they designed things this way on purpose, to make the rooms more challenging as you try to communicate and solve puzzles over the noise, but that did factor in for us at times.

Another minor detail: the temperature in the rooms. We were there in July and it was a very humid day outside, so that affected things. For the bulk of the experience it wasn’t an issue, but there were distinct times during The Tomb and Deep Space that I wished the rooms had A/C. ESPECIALLY with Deep Space. Even before doing anything, I walked into a room in The Tomb and immediately wished it was cooler. But this obviously depends on the outside weather and may not be an issue at all for people if they visit at different times of the year.

We did encounter at least one glaring technology issue with a puzzle that just wasn’t working correctly. There was a button we needed to press in order to make something happen, and we would press the button over and over again with no result, and then eventually for no reason, one time it would work. So that was frustrating, especially because it would make us complete the puzzle incorrectly when it didn’t work.

And now, the rooms themselves…

We decided to start with The Tomb. The story for this room on the website was:

“Prove your worthiness and survive to tell the tale!

Enter a 3,000 year old tomb with only a flashlight and your wits to guide you! At an archaeological dig, you find yourself deep in an Egyptian tomb, trapped, the ultimate escape room… and face to face with the spirit of an ancient Pharaoh! Are you brave enough to make it out alive?

The only way to survive will be to beat the Pharaoh at his own game and prove your worthiness… but watch out for traps along the way! Test your skills in this amazing adventure thousands of years in the making!”

I really liked this room a lot. One of my favorite memories from all 3 rooms happened at the beginning of this room, and I still feel like I can’t get over how cool it was. I don’t know how it was done, but it was surprising, exciting, and just GREAT. Especially since it was the first room we were playing, it floored me. That’s it – that’s the experience you play these games for. When a room can create an experience like that, they’ve done it.

I liked the setting of the tomb and I liked the puzzles a lot. We beat this room and successfully escaped.


The second room we attempted was Deep Space. The story:

“Ever teleport to an abandoned starship?

After no contact for years, there’s been a distress signal from the abandoned starship, Nebulous! You have just 30 minutes to teleport aboard the craft, figure out what happened and get back safely.

But be prepared to battle an asteroid storm, rewire the engines, refuel the power supply and stop an evil Artificial Intelligence in time to save the world!”

This is the room I was the least excited about. Something about space themes just doesn’t interest me that much, and it ended up being my least favorite of the three rooms. I think my favorite part of the room was the very beginning, since they incorporated a cool effect, but then I quickly lost interest. There was a lot more technology and more video game type puzzles in this experience and I always want more tactile things. I also felt like the puzzles at the end of the game just went on for FOREVER. This was one part where having only 2 players meant we that we got a legitimate workout trying to solve things, so maybe I was just physically tired, but I also just truly wanted to stop playing at one point because it felt repetitive and boring. I think we might not have successfully “beaten” this room but I can’t even remember.


We saved this room for last because it seemed that universally people agreed that it was the best of the three at this location. The story:

“Your medieval quest begins now!

We’ve opened the drawbridge on Drago’s Castle — an epic live-action adventure! But the dragon has escaped. And the princess needs your help recapturing him.

See if you have what it takes to escape the dungeon, solve ancient riddles, discover secret passageways and chase down the giant dragon! Otherwise, there may not be a storybook ending…”

First of all, the pre-room story for this room is SUPERB. It was magical and charming and has still left me with feelings of “How did they do that??” It’s worth raving about because the things they do are simple but still just SO cool. I want escape room owners everywhere to have to come and see this so that more places can do things like this.

This room made me want to play a really good medieval-themed escape room. Each section of the experience had a cool feel to it, and overall I felt like the combination of rooms was the coolest out of all 3 themes. It’s such a great setting for a themed experience like this and it was fun to see what they created.

They also really went for a “Wow” ending with this room. I don’t want to say that as if I wasn’t wowed by it, but I was confused, and that took me away from the experience. We concluded later that the room must have needed to prod us along too much throughout the experience, and that must have caused us to “lose.” So even though in those final moments it seemed like we had done what we needed to do, we still lost, and it made everything not make sense. While still in the room I said, “That’s not the end… There’s gotta be more…. Is that it?” Before playing the Deep Space room we had seen another group exiting Drago’s Castle and I heard the music playing from the room, so mostly because of that, I realized that our game had definitely ended differently. I think it’s amazing that they even have the possibility of different endings, so kudos to them, but it was not very clear at the time what had happened.

As a side note, if anyone has played Drago’s Castle and won, would you please email me at nothingbutthesleuth (at) gmail (dot) com? I would love to know what happens during the “winning” ending, and since I live nowhere near the area, I may never get to know!


Final Touches
Once the games were over that was pretty much it. All of the employees working the front desk area were very friendly, and they answered our questions and talked with us for a few minutes before we left.

My feelings since playing these rooms have fluctuated over the past week. At first, I felt some regret, since we had QUITE a trek taking public transportation from NYC all the way out to West Nyack and I was afraid that it was not worth the experience that was mostly for kids. But as a few more days went by, I felt more like I was glad I had experienced it. There’s really nothing like 5 Wits near Chicago and there are a ton of things that they do really well. I feel hopeful about the future of escape rooms after visiting, and all the things that places could do. And even though I felt that 5 Wits was more for kids, I know we still had fun and had a different kind of experience.

What I really want to will into existence is 5 Wits, but for adults, with longer time limits. If I could take their wonderfully immersive sets and awesome technology, keep their automated clue system but with the volume lowered a bit, and add in harder puzzles with more time for each space, that would be perfect. These experiences are like junior escape rooms, so if they could make harder versions, I imagine they would be super successful in the ER market. It’s exciting to think of what could be!


In conclusion…

Play This Room If…
-You have a group of at least 4 people
-You have kids around the ages of 8-12 years old in your group
-You appreciate highly immersive scenery over puzzles

Skip This Room If…
-You play escape rooms for the thrill of solving puzzles
-You plan on visiting on a very hot day, as I think it would get too hot inside the rooms
-You don’t have access to a car and would need to take public transportation there

Overall rating:  3.5 out of 5

Company website: http://www.5-wits.com